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@@ -39,19 +39,20 @@ func CalcWinery(opt *PlanOpt, totalAmt, integralTotalAmt float64, userList *LvUs |
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} |
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var ( |
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node = userList |
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maxLv = node.Lv // 当前等级 |
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maxLevelWeight = node.LevelWeight // 当前权重 |
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peerNum = 0 // 存在同级数 |
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peerRate float64 = 0 // 同级累计比例 |
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peerRateList = make([]*VirtualCoinCommission, 0) // 各虚拟币同级累计 |
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restAmtList = make([]*VirtualCoinCommission, 0) // 各虚拟币剩余额度 |
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accumulateRatioList = make([]*VirtualCoinCommission, 0) // 各虚拟币累计比例 |
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restAmt = totalAmt - userList.Profit // 剩余比例 |
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totalCommissionRatio = commissionRatio // 累计佣金比例 |
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first = 1 |
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sameProfit float64 = 0 |
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sameProfitList = make([]*VirtualCoinCommission, 0) |
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node = userList |
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maxLv = node.Lv // 当前等级 |
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maxLevelWeight = node.LevelWeight // 当前权重 |
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peerNum = 0 // 存在同级数 |
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peerRate float64 = 0 // 同级累计比例 |
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peerRateList = make([]*VirtualCoinCommission, 0) // 各虚拟币同级累计 |
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restAmtList = make([]*VirtualCoinCommission, 0) // 各虚拟币剩余额度 |
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accumulateRatioList = make([]*VirtualCoinCommission, 0) // 各虚拟币累计比例 |
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newAccumulateRatioList = make([]*VirtualCoinCommission, 0) // 各虚拟币累计比例 |
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restAmt = totalAmt - userList.Profit // 剩余比例 |
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totalCommissionRatio = commissionRatio // 累计佣金比例 |
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newTotalCommissionRatio float64 = 0 // 累计佣金比例 |
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sameProfit float64 = 0 |
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sameProfitList = make([]*VirtualCoinCommission, 0) |
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) |
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// 计算剩余额度 |
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restAmtList, _ = CalVirtualCommissionMinus(totalAmtList, amountList) |
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@@ -76,51 +77,79 @@ Loop: |
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} |
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var isBreak bool |
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zeroList := make(map[string]struct{}) |
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// 同级奖 |
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if node.ParentUser.LevelWeight == maxLevelWeight && count > peerNum { |
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var commission float64 |
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var commissionRatio float64 |
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var amountList = make([]*VirtualCoinCommission, 0) |
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var ratioList = make([]*VirtualCoinCommission, 0) |
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peerRate = 0 |
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//同级奖励比例 |
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if first == 0 { |
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commission, commissionRatio, amountList, ratioList = CalReturnAmountAndRatioWinery(maxLv, userList.OwnbuyReturnType, peerNum, "same_lv", sameProfit, sameProfitList, opt) |
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} else { |
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commission, commissionRatio, amountList, ratioList = CalReturnAmountAndRatio(maxLv, userList.OwnbuyReturnType, peerNum, "same_lv", totalAmt, integralTotalAmt, opt) |
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} |
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//佣金 (lv, isOnlySubsidy int, restAmt, profit, peerRate, totalRatio, restRatio, subsidyFee, subsidyBili float64, opt *PlanOpt) |
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node.ParentUser.Profit, restAmt, totalCommissionRatio, peerRate, node.ParentUser.SubsidyFee, isBreak = sameMoney(node.Lv, isOnlySubsidyFee, restAmt, commission, peerRate, totalCommissionRatio, commissionRatio, node.ParentUser.SubsidyFee, subsidyRatio, opt) |
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node.ParentUser.ProfitList, restAmtList, accumulateRatioList, peerRateList, node.ParentUser.SubsidyFeeList, zeroList = sameMoneyV2Winery(node.Lv, isOnlySubsidyFee, totalAmtList, restAmtList, amountList, peerRateList, accumulateRatioList, ratioList, node.ParentUser.SubsidyFeeList, subsidyRatioList, opt) |
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// 全部都没得分了 |
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if isBreak && len(zeroList) == len(opt.UserRate[maxLv].ReturnType) { |
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break Loop |
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} |
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peerNum++ |
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} else if node.ParentUser.LevelWeight > maxLevelWeight { |
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if _, ok := grade[node.Lv]; !ok { |
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return zhios_order_relate_logx.Warn("level grade node.Lv is not set") |
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} |
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if _, ok := grade[node.ParentUser.Lv]; !ok { |
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return zhios_order_relate_logx.Warn("level grade node.ParentUser.Lv is not set") |
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} |
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commission, _, amountList, teamRatioList := CalReturnAmountAndRatio(node.ParentUser.Lv, userList.OwnbuyReturnType, peerNum, "team", totalAmt, integralTotalAmt, opt) |
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if node.ParentUser.Diff == 1 { |
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commission, _, amountList, teamRatioList := CalReturnAmountAndRatioExtendWinery(maxLv, userList.OwnbuyReturnType, peerNum, "extend_lv", totalAmt, integralTotalAmt, opt) |
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//佣金 |
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node.ParentUser.Profit = commission |
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node.ParentUser.Profit, restAmt, totalCommissionRatio, node.ParentUser.SubsidyFee, isBreak = teamDiffMoney(node.ParentUser.Profit, grade[node.Lv].PayMode, isOnlySubsidyFee, totalAmt, restAmt, grade[node.ParentUser.Lv].TeamRate, totalCommissionRatio, peerRate, node.ParentUser.SubsidyFee, subsidyRatio) |
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node.ParentUser.Profit, restAmt, totalCommissionRatio, node.ParentUser.SubsidyFee, isBreak = extendDiffMoney(node.ParentUser.Profit, grade[node.Lv].PayMode, isOnlySubsidyFee, totalAmt, restAmt, grade[node.ParentUser.Lv].TeamRate, totalCommissionRatio, peerRate, node.ParentUser.SubsidyFee, subsidyRatio) |
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//积分 |
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node.ParentUser.ProfitList = amountList |
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// profitList []*VirtualCoinCommission, payMode, isOnlySubsidy int, totalAmtList, restAmtList, teamRatioList, totalRatioList, peerRateList, subsidyFeeList, subsidyRatioList []*VirtualCoinCommission |
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node.ParentUser.ProfitList, restAmtList, accumulateRatioList, node.ParentUser.SubsidyFeeList, zeroList = teamDiffMoneyV2(node.ParentUser.ProfitList, grade[node.Lv].PayMode, isOnlySubsidyFee, totalAmtList, restAmtList, teamRatioList, accumulateRatioList, peerRateList, subsidyFeeList, subsidyRatioList) |
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node.ParentUser.ProfitList, restAmtList, accumulateRatioList, node.ParentUser.SubsidyFeeList, zeroList = extendDiffMoneyV2(node.ParentUser.ProfitList, grade[node.Lv].PayMode, isOnlySubsidyFee, totalAmtList, restAmtList, teamRatioList, accumulateRatioList, peerRateList, subsidyFeeList, subsidyRatioList) |
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// 没得分了 就结束 |
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if isBreak && len(zeroList) == len(opt.UserRate[maxLv].ReturnType) { |
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break Loop |
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} |
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// 等级往上升则置0 |
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maxLevelWeight, maxLv, peerRate, peerRateList, peerNum, first, sameProfit, sameProfitList = node.ParentUser.LevelWeight, node.ParentUser.Lv, 0, nil, 0, 0, node.ParentUser.Profit, node.ParentUser.ProfitList |
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maxLevelWeight, maxLv, peerRate, peerRateList, peerNum, sameProfit, sameProfitList = node.ParentUser.LevelWeight, node.ParentUser.Lv, 0, nil, 0, node.ParentUser.Profit, node.ParentUser.ProfitList |
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} else { |
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// 同级奖 |
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if node.ParentUser.LevelWeight == maxLevelWeight && count > peerNum { |
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peerRate = 0 |
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//同级奖励比例 |
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commission, commissionRatio, amountList, ratioList := CalReturnAmountAndRatioWinery(maxLv, userList.OwnbuyReturnType, peerNum, "same_lv", sameProfit, sameProfitList, opt) |
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//佣金 (lv, isOnlySubsidy int, restAmt, profit, peerRate, totalRatio, restRatio, subsidyFee, subsidyBili float64, opt *PlanOpt) |
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node.ParentUser.Profit, restAmt, totalCommissionRatio, peerRate, node.ParentUser.SubsidyFee, isBreak = sameMoney(node.Lv, isOnlySubsidyFee, restAmt, commission, peerRate, totalCommissionRatio, commissionRatio, node.ParentUser.SubsidyFee, subsidyRatio, opt) |
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node.ParentUser.ProfitList, restAmtList, accumulateRatioList, peerRateList, node.ParentUser.SubsidyFeeList, zeroList = sameMoneyV2Winery(node.Lv, isOnlySubsidyFee, totalAmtList, restAmtList, amountList, peerRateList, accumulateRatioList, ratioList, node.ParentUser.SubsidyFeeList, subsidyRatioList, opt) |
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// 全部都没得分了 |
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if isBreak && len(zeroList) == len(opt.UserRate[maxLv].ReturnType) { |
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break Loop |
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} |
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peerNum++ |
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} else if node.ParentUser.LevelWeight > maxLevelWeight { |
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if _, ok := grade[node.Lv]; !ok { |
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return zhios_order_relate_logx.Warn("level grade node.Lv is not set") |
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} |
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if _, ok := grade[node.ParentUser.Lv]; !ok { |
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return zhios_order_relate_logx.Warn("level grade node.ParentUser.Lv is not set") |
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} |
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//新的团队奖 |
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commission, _, amountList, teamRatioList := CalReturnAmountAndRatioWineryTeam(node.ParentUser.Lv, userList.OwnbuyReturnType, peerNum, "new_team", totalAmt, integralTotalAmt, opt) |
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commission, restAmt, newTotalCommissionRatio, node.ParentUser.SubsidyFee, isBreak = teamDiffMoneyWinery(node.ParentUser.Profit, grade[node.Lv].PayMode, isOnlySubsidyFee, totalAmt, restAmt, grade[node.ParentUser.Lv].TeamRate, newTotalCommissionRatio, peerRate, node.ParentUser.SubsidyFee, subsidyRatio) |
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node.ParentUser.ProfitList = amountList |
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amountList, restAmtList, newAccumulateRatioList, node.ParentUser.SubsidyFeeList, zeroList = teamDiffMoneyV2Winery(node.ParentUser.ProfitList, grade[node.Lv].PayMode, isOnlySubsidyFee, totalAmtList, restAmtList, teamRatioList, newAccumulateRatioList, peerRateList, subsidyFeeList, subsidyRatioList) |
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amountMap := make(map[string]float64) |
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for _, v := range amountList { |
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amountMap[v.Cid] = v.Val |
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} |
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//原来的团队奖 |
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commission1, _, amountList1, teamRatioList1 := CalReturnAmountAndRatioWineryTeam(node.ParentUser.Lv, userList.OwnbuyReturnType, peerNum, "team", totalAmt, integralTotalAmt, opt) |
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//佣金 |
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node.ParentUser.Profit = commission1 |
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node.ParentUser.Profit, restAmt, totalCommissionRatio, node.ParentUser.SubsidyFee, isBreak = teamDiffMoneyWinery(node.ParentUser.Profit, grade[node.Lv].PayMode, isOnlySubsidyFee, totalAmt, restAmt, grade[node.ParentUser.Lv].TeamRate, totalCommissionRatio, peerRate, node.ParentUser.SubsidyFee, subsidyRatio) |
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node.ParentUser.Profit += commission |
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//积分 |
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node.ParentUser.ProfitList = amountList1 |
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node.ParentUser.ProfitList, restAmtList, accumulateRatioList, node.ParentUser.SubsidyFeeList, zeroList = teamDiffMoneyV2Winery(node.ParentUser.ProfitList, grade[node.Lv].PayMode, isOnlySubsidyFee, totalAmtList, restAmtList, teamRatioList1, accumulateRatioList, peerRateList, subsidyFeeList, subsidyRatioList) |
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for _, v := range node.ParentUser.ProfitList { |
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amountMap[v.Cid] += amountMap[v.Cid] |
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} |
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var tmp = make([]*VirtualCoinCommission, 0) |
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for k, v := range amountMap { |
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var tmp1 = &VirtualCoinCommission{Cid: k, Val: v} |
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tmp = append(tmp, tmp1) |
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} |
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node.ParentUser.ProfitList = tmp |
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// 没得分了 就结束 |
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if isBreak && len(zeroList) == len(opt.UserRate[maxLv].ReturnType) { |
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break Loop |
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} |
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// 等级往上升则置0 |
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maxLevelWeight, maxLv, peerRate, peerRateList, peerNum, sameProfit, sameProfitList = node.ParentUser.LevelWeight, node.ParentUser.Lv, 0, nil, 0, node.ParentUser.Profit, node.ParentUser.ProfitList |
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} |
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} |
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//如果是酒庄制度,要看这里处理 额外的补贴 |
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subsidyFee, subsidyRatio, isOnlySubsidyFee, subsidyFeeList, subsidyRatioList = subsidyFeeDo(opt, totalAmt, integralTotalAmt, node.ParentUser, userList.NewLv, pvd, sysFee, integralSysFee) |
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node.ParentUser.SubsidyFee = subsidyFee |
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@@ -131,6 +160,142 @@ Loop: |
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return nil |
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} |
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func teamDiffMoneyWinery(profit float64, payMode, isOnlySubsidy int, totalAmt, restAmt, teamRatio, totalRatio, peerRate, subsidyFee, subsidyRatio float64) (float64, float64, float64, float64, bool) { |
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// 如果是团队内部支出团队比例大于同级累计比例 或站长支出 |
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if payMode == 1 || teamRatio > peerRate { |
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teamRatio = zhios_order_relate_utils.FloatFormat(teamRatio-totalRatio, 6) |
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} |
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//极差返利 |
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if isOnlySubsidy == 0 { |
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totalRatio += teamRatio |
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//出现负数跳过 |
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if teamRatio <= 0 { |
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profit = 0 |
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return profit, restAmt, totalRatio, subsidyFee, true |
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} |
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profit = zhios_order_relate_utils.FloatFormat(teamRatio*totalAmt, 2) |
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if restAmt < profit { |
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profit = 0 |
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return profit, restAmt, totalRatio, subsidyFee, true |
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} |
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restAmt -= profit // 剩余可分 |
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} else if isOnlySubsidy == 1 { //如果只返补贴 当成是极差的一部分 所以要扣 不是额外的 |
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totalRatio += zhios_order_relate_utils.FloatFormat(subsidyRatio, 6) |
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profit = 0 |
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if restAmt < subsidyFee { |
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profit = 0 |
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subsidyFee = 0 |
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return profit, restAmt, totalRatio, subsidyFee, true |
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} |
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restAmt -= subsidyFee // 剩余可分 |
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} |
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restAmt = zhios_order_relate_utils.FloatFormat(restAmt, 2) |
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return profit, restAmt, totalRatio, subsidyFee, false |
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} |
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// 处理多虚拟币团队的 |
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func teamDiffMoneyV2Winery(profitList []*VirtualCoinCommission, payMode, isOnlySubsidy int, totalAmtList, restAmtList, teamRatioList, totalRatioList, peerRateList, subsidyFeeList, subsidyRatioList []*VirtualCoinCommission) (newProfitList, newRestAmtList, newTotalRatioList, newSubsidyFeeList []*VirtualCoinCommission, zeroList map[string]struct{}) { |
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restAmtMap := convertList2Map(restAmtList) |
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totalAmtMap := convertList2Map(totalAmtList) |
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profitMap := convertList2Map(profitList) |
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totalRatioMap := convertList2Map(totalRatioList) |
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peerRateMap := convertList2Map(peerRateList) |
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subsidyFeeMap := convertList2Map(subsidyFeeList) |
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subsidyRatioMap := convertList2Map(subsidyRatioList) |
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teamRatioMap := convertList2Map(teamRatioList) |
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zeroList = make(map[string]struct{}) |
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newProfitList = make([]*VirtualCoinCommission, 0) |
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for _, coin := range profitList { |
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// 如果是团队内部支出团队比例大于同级累计比例 或站长支出 |
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if payMode == 1 || teamRatioMap[coin.Cid] > peerRateMap[coin.Cid] { |
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teamRatioMap[coin.Cid] = zhios_order_relate_utils.FloatFormat(teamRatioMap[coin.Cid]-totalRatioMap[coin.Cid], 6) |
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} |
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if isOnlySubsidy == 0 { |
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totalRatioMap[coin.Cid] += teamRatioMap[coin.Cid] |
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profitOne := &VirtualCoinCommission{} |
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profitOne.Cid = coin.Cid |
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profitOne.Val = zhios_order_relate_utils.FloatFormat(totalAmtMap[coin.Cid]*teamRatioMap[coin.Cid], 6) |
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// 剩余不足或比例小于0 |
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if teamRatioMap[coin.Cid] < 0 || restAmtMap[coin.Cid] < profitOne.Val { |
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zeroList[coin.Cid] = struct{}{} |
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profitOne.Val = 0 |
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} |
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newProfitList = append(newProfitList, profitOne) |
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restAmtMap[coin.Cid] -= profitOne.Val |
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} else if isOnlySubsidy == 1 { //如果只返补贴 当成是极差的一部分 所以要扣 不是额外的 |
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totalRatioMap[coin.Cid] += zhios_order_relate_utils.FloatFormat(subsidyRatioMap[coin.Cid], 6) |
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profitMap[coin.Cid] = 0 |
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if restAmtMap[coin.Cid] < subsidyFeeMap[coin.Cid] { |
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subsidyFeeMap[coin.Cid] = 0 |
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} |
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restAmtMap[coin.Cid] -= subsidyFeeMap[coin.Cid] |
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} |
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} |
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newTotalRatioList = convertMap2List(totalRatioMap) |
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newRestAmtList = convertMap2List(restAmtMap) |
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newSubsidyFeeList = convertMap2List(subsidyFeeMap) |
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return newProfitList, newRestAmtList, newTotalRatioList, newSubsidyFeeList, zeroList |
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} |
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func CalReturnAmountAndRatioWineryTeam(level, ownbuyReturnType, peerNum int, userType string, fee, integralFee float64, opt *PlanOpt) (commission, commissionRatio float64, amountList, ratioList []*VirtualCoinCommission) { |
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// 佣金的比例兼容旧系统 比例独立出来的 所以这样算 |
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commissionRatio = getCommissionRatio(userType, level, peerNum, opt.UserRate) |
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commission = fee * commissionRatio |
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var maxReturnTypeCount = 0 |
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var returnType = make([]string, 0) |
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for _, v := range opt.UserRate { |
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if v.ReturnType != nil { |
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if len(v.ReturnType) > maxReturnTypeCount { |
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maxReturnTypeCount = len(v.ReturnType) |
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returnType = v.ReturnType |
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} |
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} |
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} |
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// 新版支持多种虚拟币 支持的种类id保存在ReturnType id=0代表现金佣金 其他为虚拟币 |
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if returnType != nil { //返佣类型 |
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for _, coinId := range returnType { |
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newFee := integralFee |
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if coinId == "0" { |
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newFee = fee |
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} |
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ratio := getVirtualCoinRatio(userType, level, peerNum, opt.UserRate, coinId) |
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amount := getCoinAmount(ratio, zhios_order_relate_utils.StrToInt(coinId), newFee, opt.VirtualCoinMoneyRatioList) |
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if coinId != "0" && opt.Mode == "lv_winery" && userType == "own" { //酒庄模式不在这里计算 |
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amount = 0 |
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} |
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amountList = append(amountList, &VirtualCoinCommission{ |
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Cid: coinId, |
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Val: amount, |
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}) |
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ratioList = append(ratioList, &VirtualCoinCommission{ |
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Cid: coinId, |
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Val: zhios_order_relate_utils.AnyToFloat64(ratio), |
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}) |
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} |
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} |
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if ownbuyReturnType == 1 { //自购不返利 |
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commission = 0 |
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for i := range amountList { |
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amountList[i].Val = 0 |
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} |
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} |
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commission = zhios_order_relate_utils.FloatFormat(commission, 2) |
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for i, coin := range amountList { |
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amountList[i].Val = zhios_order_relate_utils.FloatFormat(coin.Val, 6) |
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} |
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return commission, commissionRatio, amountList, ratioList |
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} |
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func CalReturnAmountAndRatioWinery(level, ownbuyReturnType, peerNum int, userType string, profit float64, profitList []*VirtualCoinCommission, opt *PlanOpt) (commission, commissionRatio float64, amountList, ratioList []*VirtualCoinCommission) { |
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// 佣金的比例兼容旧系统 比例独立出来的 所以这样算 |
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commissionRatio = getCommissionRatio(userType, level, peerNum, opt.UserRate) |
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@@ -187,3 +352,101 @@ func CalReturnAmountAndRatioWinery(level, ownbuyReturnType, peerNum int, userTyp |
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return commission, commissionRatio, amountList, ratioList |
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} |
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func CalReturnAmountAndRatioExtendWinery(level, ownbuyReturnType, peerNum int, userType string, fee, integralFee float64, opt *PlanOpt) (commission, commissionRatio float64, amountList, ratioList []*VirtualCoinCommission) { |
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var maxReturnTypeCount = 0 |
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var returnType = make([]string, 0) |
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for _, v := range opt.UserRate { |
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if v.ReturnType != nil { |
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if len(v.ReturnType) > maxReturnTypeCount { |
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maxReturnTypeCount = len(v.ReturnType) |
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returnType = v.ReturnType |
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} |
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} |
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} |
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// 新版支持多种虚拟币 支持的种类id保存在ReturnType id=0代表现金佣金 其他为虚拟币 |
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if returnType != nil { //返佣类型 |
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for _, coinId := range returnType { |
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newFee := integralFee |
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if coinId == "0" { |
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newFee = fee |
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} |
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ratio := getVirtualCoinRatio(userType, level, peerNum, opt.UserRate, coinId) |
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amount := getCoinAmount(ratio, zhios_order_relate_utils.StrToInt(coinId), newFee, opt.VirtualCoinMoneyRatioList) |
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if coinId != "0" && opt.Mode == "lv_winery" && userType == "own" { //酒庄模式不在这里计算 |
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amount = 0 |
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} |
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amountList = append(amountList, &VirtualCoinCommission{ |
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Cid: coinId, |
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Val: amount, |
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}) |
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ratioList = append(ratioList, &VirtualCoinCommission{ |
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Cid: coinId, |
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Val: zhios_order_relate_utils.AnyToFloat64(ratio), |
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}) |
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} |
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} |
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if ownbuyReturnType == 1 { //自购不返利 |
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commission = 0 |
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for i := range amountList { |
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|
amountList[i].Val = 0 |
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} |
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} |
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commission = zhios_order_relate_utils.FloatFormat(commission, 2) |
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|
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for i, coin := range amountList { |
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|
amountList[i].Val = zhios_order_relate_utils.FloatFormat(coin.Val, 6) |
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} |
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return commission, commissionRatio, amountList, ratioList |
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} |
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|
//公共处理下团队-上一层 (用于旧版的制度 只有佣金时) |
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func extendDiffMoney(profit float64, payMode, isOnlySubsidy int, totalAmt, restAmt, teamRatio, totalRatio, peerRate, subsidyFee, subsidyRatio float64) (float64, float64, float64, float64, bool) { |
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|
//totalRatio += teamRatio |
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|
//出现负数跳过 |
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|
|
if teamRatio <= 0 { |
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|
|
profit = 0 |
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|
return profit, restAmt, totalRatio, subsidyFee, true |
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|
} |
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|
|
profit = zhios_order_relate_utils.FloatFormat(teamRatio*totalAmt, 2) |
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|
|
if restAmt < profit { |
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|
|
profit = 0 |
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|
return profit, restAmt, totalRatio, subsidyFee, true |
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|
} |
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|
|
restAmt -= profit // 剩余可分 |
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|
|
restAmt = zhios_order_relate_utils.FloatFormat(restAmt, 2) |
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|
|
return profit, restAmt, totalRatio, subsidyFee, false |
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|
} |
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|
|
// 处理多虚拟币团队的 |
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|
|
func extendDiffMoneyV2(profitList []*VirtualCoinCommission, payMode, isOnlySubsidy int, totalAmtList, restAmtList, teamRatioList, totalRatioList, peerRateList, subsidyFeeList, subsidyRatioList []*VirtualCoinCommission) (newProfitList, newRestAmtList, newTotalRatioList, newSubsidyFeeList []*VirtualCoinCommission, zeroList map[string]struct{}) { |
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|
|
restAmtMap := convertList2Map(restAmtList) |
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|
|
totalAmtMap := convertList2Map(totalAmtList) |
|
|
|
totalRatioMap := convertList2Map(totalRatioList) |
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|
|
subsidyFeeMap := convertList2Map(subsidyFeeList) |
|
|
|
teamRatioMap := convertList2Map(teamRatioList) |
|
|
|
|
|
|
|
zeroList = make(map[string]struct{}) |
|
|
|
newProfitList = make([]*VirtualCoinCommission, 0) |
|
|
|
|
|
|
|
for _, coin := range profitList { |
|
|
|
//totalRatioMap[coin.Cid] += teamRatioMap[coin.Cid] |
|
|
|
profitOne := &VirtualCoinCommission{} |
|
|
|
profitOne.Cid = coin.Cid |
|
|
|
profitOne.Val = zhios_order_relate_utils.FloatFormat(totalAmtMap[coin.Cid]*teamRatioMap[coin.Cid], 6) |
|
|
|
// 剩余不足或比例小于0 |
|
|
|
if teamRatioMap[coin.Cid] < 0 || restAmtMap[coin.Cid] < profitOne.Val { |
|
|
|
zeroList[coin.Cid] = struct{}{} |
|
|
|
profitOne.Val = 0 |
|
|
|
} |
|
|
|
newProfitList = append(newProfitList, profitOne) |
|
|
|
restAmtMap[coin.Cid] -= profitOne.Val |
|
|
|
|
|
|
|
} |
|
|
|
newTotalRatioList = convertMap2List(totalRatioMap) |
|
|
|
newRestAmtList = convertMap2List(restAmtMap) |
|
|
|
newSubsidyFeeList = convertMap2List(subsidyFeeMap) |
|
|
|
|
|
|
|
return newProfitList, newRestAmtList, newTotalRatioList, newSubsidyFeeList, zeroList |
|
|
|
} |