package connect import ( "gim/pkg/pb" "sync" ) var ConnsManager = sync.Map{} // SetConn 存储 func SetConn(deviceId int64, conn *Conn) { ConnsManager.Store(deviceId, conn) } // GetConn 获取 func GetConn(deviceId int64) *Conn { value, ok := ConnsManager.Load(deviceId) if ok { return value.(*Conn) } return nil } // DeleteConn 删除 func DeleteConn(deviceId int64) { ConnsManager.Delete(deviceId) } // PushAll 全服推送 func PushAll(message *pb.MessageSend) { ConnsManager.Range(func(key, value interface{}) bool { conn := value.(*Conn) conn.Send(pb.PackageType_PT_MESSAGE, 0, message, nil) return true }) }