package friend import ( "context" "gim/internal/logic/proxy" "gim/pkg/gerrors" "gim/pkg/pb" "gim/pkg/rpc" "time" ) type friendService struct{} var FriendService = new(friendService) // List 获取好友列表 func (s *friendService) List(ctx context.Context, userId int64) ([]*pb.Friend, error) { friends, err := FriendRepo.List(userId, FriendStatusAgree) if err != nil { return nil, err } userIds := make(map[int64]int32, len(friends)) for i := range friends { userIds[friends[i].FriendId] = 0 } resp, err := rpc.GetBusinessIntClient().GetUsers(ctx, &pb.GetUsersReq{UserIds: userIds}) if err != nil { return nil, err } var infos = make([]*pb.Friend, len(friends)) for i := range friends { friend := pb.Friend{ UserId: friends[i].FriendId, Remarks: friends[i].Remarks, Extra: friends[i].Extra, } user, ok := resp.Users[friends[i].FriendId] if ok { friend.Nickname = user.Nickname friend.Sex = user.Sex friend.AvatarUrl = user.AvatarUrl friend.UserExtra = user.Extra } infos[i] = &friend } return infos, nil } // DeleteFriend 删除好友 func (*friendService) DeleteFriend(ctx context.Context, userId, friendId int64) error { err := FriendRepo.Delete(userId, friendId) if err != nil { return err } return nil } // AddFriend 添加好友 func (*friendService) AddFriend(ctx context.Context, userId, friendId int64, remarks, description string) error { friend, err := FriendRepo.Get(userId, friendId) if err != nil { return err } if friend != nil { if friend.Status == FriendStatusApply { return nil } if friend.Status == FriendStatusAgree { return gerrors.ErrAlreadyIsFriend } } now := time.Now() err = FriendRepo.Save(&Friend{ UserId: userId, FriendId: friendId, Remarks: remarks, Status: FriendStatusApply, CreateTime: now, UpdateTime: now, }) if err != nil { return err } resp, err := rpc.GetBusinessIntClient().GetUser(ctx, &pb.GetUserReq{UserId: userId}) if err != nil { return err } err = proxy.MessageProxy.PushToUser(ctx, friendId, pb.PushCode_PC_ADD_FRIEND, &pb.AddFriendPush{ FriendId: userId, Nickname: resp.User.Nickname, AvatarUrl: resp.User.AvatarUrl, Description: description, }, true) if err != nil { return err } return nil } // AgreeAddFriend 同意添加好友 func (*friendService) AgreeAddFriend(ctx context.Context, userId, friendId int64, remarks string) error { friend, err := FriendRepo.Get(friendId, userId) if err != nil { return err } if friend == nil { return gerrors.ErrBadRequest } if friend.Status == FriendStatusAgree { return nil } friend.Status = FriendStatusAgree err = FriendRepo.Save(friend) if err != nil { return err } now := time.Now() err = FriendRepo.Save(&Friend{ UserId: userId, FriendId: friendId, Remarks: remarks, Status: FriendStatusAgree, CreateTime: now, UpdateTime: now, }) if err != nil { return err } resp, err := rpc.GetBusinessIntClient().GetUser(ctx, &pb.GetUserReq{UserId: userId}) if err != nil { return err } err = proxy.MessageProxy.PushToUser(ctx, friendId, pb.PushCode_PC_AGREE_ADD_FRIEND, &pb.AgreeAddFriendPush{ FriendId: userId, Nickname: resp.User.Nickname, AvatarUrl: resp.User.AvatarUrl, }, true) if err != nil { return err } return nil } // SendToFriend 消息发送至好友 func (*friendService) SendToFriend(ctx context.Context, sender *pb.Sender, req *pb.SendMessageReq) (int64, error) { // 发给发送者 seq, err := proxy.MessageProxy.SendToUser(ctx, sender, sender.SenderId, req) if err != nil { return 0, err } // 发给接收者 _, err = proxy.MessageProxy.SendToUser(ctx, sender, req.ReceiverId, req) if err != nil { return 0, err } return seq, nil }