package utils import ( "math/rand" "time" ) func RandFloats(min, max float64) float64 { rand.Seed(time.Now().UnixNano()) return min + rand.Float64()*(max-min) } func RandInt(max int) int { rand.Seed(time.Now().UnixNano()) // seed后随机数可变 return rand.Intn(max) // 0-100的随机数 }