|
- package plan
-
- import (
- "fmt"
-
- "applet/app/utils"
- "applet/app/utils/logx"
- )
-
- //佣金 积分 区块币计算
- func BuyBili(level, ownbuyReturnType, peerNum int, userType string, fee float64, opt *PlanOpt) (float64, float64) {
- var commissionBili = opt.UserRate[level].SelfRate
- var commission = fee * commissionBili
- if userType == "same_lv" {
- commissionBili = opt.UserRate[level].PeerRate[peerNum]
- }
- if userType == "team" {
- commissionBili = opt.UserRate[level].TeamRate
- }
- commission = fee * commissionBili
- // 这里只用金额的 不用ReturnType了
- /*if opt.UserRate[level].ReturnType != nil { //返佣类型
- commissionBili = 0
- commission = 0
- for _, v := range opt.UserRate[level].ReturnType {
- if v == "commission" || v == "0" { //佣金 v==0 兼容新的版本 0代表金额
- commissionBili = utils.StrToFloat64(opt.UserRate[level].SelfRateList.Commission)
- if userType == "same_lv" { //同级处理
- commissionBili = utils.StrToFloat64(opt.UserRate[level].PeerRateList[peerNum].Commission)
- }
- if userType == "team" { //团队的
- commissionBili = utils.StrToFloat64(opt.UserRate[level].TeamRateList.Commission)
- }
- commission = fee * commissionBili
- }
- if v == "integral" { //积分
- integralBili = utils.StrToFloat64(opt.UserRate[level].SelfRateList.Integral)
- if userType == "same_lv" { //同级处理
- integralBili = utils.StrToFloat64(opt.UserRate[level].PeerRateList[peerNum].Integral)
- }
- if userType == "team" { //团队的
- integralBili = utils.StrToFloat64(opt.UserRate[level].TeamRateList.Integral)
- }
- integral = fee * integralBili
- }
- if v == "block_icons" { //区块币
- blockIconsBili = utils.StrToFloat64(opt.UserRate[level].SelfRateList.BlockIcons)
- if userType == "same_lv" { //同级处理
- blockIconsBili = utils.StrToFloat64(opt.UserRate[level].PeerRateList[peerNum].Commission)
- }
- if userType == "team" { //团队的
- blockIconsBili = utils.StrToFloat64(opt.UserRate[level].TeamRateList.Commission)
- }
- blockIcons = fee * blockIconsBili
- }
- }
- }*/
-
- if ownbuyReturnType == 1 { //自购不返利
- commission = 0
- commissionBili = 0
- }
- commission = utils.FloatFormat(commission, 6)
- commissionBili = utils.FloatFormat(commissionBili, 6)
- return commission, commissionBili
- }
-
- // 按总佣金的比例进行划分计算
- func CalcAll(grade map[int]*LvGrade, totalAmt float64, userList *LvUser, pvd string, sysFee float64, opt *PlanOpt) error {
- if len(grade) == 0 {
- return logx.Warn("level grade is not set")
- }
-
- //查出用户自购佣金
- commission, commissionLeaveBili := BuyBili(userList.Lv, userList.OwnbuyReturnType, 0, "own", totalAmt, opt)
- userList.Profit = commission
- userList.SubsidyFee = 0
-
- var (
- node = userList
- maxLv = node.Lv // 当前等级
- maxLevelWeight = node.LevelWeight // 当前权重
- peerNum = 0 // 存在同级数
- peerRate float64 = 0 // 同级累计比例
- restAmt = totalAmt - userList.Profit // 剩余比例
- commissionBili = commissionLeaveBili // 累计佣金比例
-
- )
-
- Loop:
- for node.ParentUser != nil { //查找上级用户
- node.ParentUser.Profit = 0
- //佣金补贴奖励
- isCommissionSubsidyFee := 0
- commissionBreak := false
- var commissionSubsidyBili float64
- node.ParentUser.SubsidyFee, isCommissionSubsidyFee, commissionSubsidyBili = subsidyFee(grade, totalAmt, node.ParentUser, userList.NewLv, pvd, sysFee, "commission")
-
- // 如果父级比当前级别低, 跳过
- // 同级奖, 如果父级别与当前级别一致,并且设置了对应比例
- count := len(grade[maxLv].PeerRate)
- if grade[maxLv].PeerRateList != nil {
- count = len(grade[maxLv].PeerRateList)
- }
- // 同级奖
- if node.ParentUser.LevelWeight == maxLevelWeight && count > peerNum {
- //同级奖励比例
- commission, commissionLeaveBili := BuyBili(maxLv, userList.OwnbuyReturnType, peerNum, "same_lv", totalAmt, opt)
- //佣金
- node.ParentUser.Profit, restAmt, commissionBili, peerRate, node.ParentUser.SubsidyFee, commissionBreak = sameMoney(node.Lv, isCommissionSubsidyFee, restAmt, commission, peerRate, commissionBili, commissionLeaveBili, node.ParentUser.SubsidyFee, commissionSubsidyBili, opt, "commission", opt.UserRate[maxLv].ReturnType)
- //如果都为true就结束
- if commissionBreak {
- break Loop
- }
- peerNum++
- } else if node.ParentUser.LevelWeight > maxLevelWeight {
- if _, ok := grade[node.Lv]; !ok {
- return logx.Warn("level grade node.Lv is not set")
- }
- if _, ok := grade[node.ParentUser.Lv]; !ok {
- return logx.Warn("level grade node.ParentUser.Lv is not set")
- }
- _, commissionLeaveBili := BuyBili(node.ParentUser.Lv, userList.OwnbuyReturnType, peerNum, "team", totalAmt, opt)
- //佣金
- node.ParentUser.Profit = commissionLeaveBili
- node.ParentUser.Profit, restAmt, commissionBili, node.ParentUser.SubsidyFee, commissionBreak = teamDiffMoney(node.ParentUser.Profit, grade[node.Lv].PayMode, isCommissionSubsidyFee, totalAmt, restAmt, grade[node.ParentUser.Lv].TeamRate, commissionBili, peerRate, node.ParentUser.SubsidyFee, commissionSubsidyBili, "commission", grade[node.ParentUser.Lv].ReturnType)
-
- //如果都为true就结束
- if commissionBreak {
- break Loop
- }
- // 等级往上升则置0
- maxLevelWeight, maxLv, peerRate, peerNum = node.ParentUser.LevelWeight, node.ParentUser.Lv, 0, 0
- }
- node.Profit = utils.StrToFloat64(fmt.Sprintf("%.4f", node.Profit))
- node = node.ParentUser
-
- }
-
- return nil
- }
-
- //公共处理同级计算
- func sameMoney(lv, isSubsidyFee int, restAmt, profit, peerRate, totalBili, leaveBili, subsidyFee, subsidyBili float64, opt *PlanOpt, types string, returnType []string) (float64, float64, float64, float64, float64, bool) {
- if returnType != nil {
- isReturn := 1
- for _, v := range returnType {
- if v == types || (v == "0" && types == "commission") {
- isReturn = 0
- }
- }
- if isReturn == 1 { //该方式没有返利
- return profit, restAmt, totalBili, peerRate, subsidyFee, false
- }
- } else if types != "commission" && types != "0" { //该方式没有返利 兼容旧版
- return profit, restAmt, totalBili, peerRate, subsidyFee, false
- }
- //如果不够扣了,并且是比例返利就跳过
- if restAmt < profit {
- profit = 0
- }
- //如果都邓毅0才跳过
- if profit == 0 {
- return profit, restAmt, totalBili, peerRate, subsidyFee, true
- }
-
- //极差返利
- if opt.UserRate[lv].PayMode == 0 && isSubsidyFee == 0 {
- restAmt -= profit // 剩余可分
- restAmt = utils.FloatFormat(restAmt, 6)
- peerRate += leaveBili
- totalBili += leaveBili
- } else if isSubsidyFee == 1 { //如果只返补贴 当成是极差的一部分 所以要扣 不是额外的
- profit = 0
- if opt.UserRate[lv].PayMode == 0 {
- if restAmt < subsidyFee {
- subsidyFee = 0
- return profit, restAmt, totalBili, subsidyFee, peerRate, true
- }
- restAmt -= subsidyFee // 剩余可分
- restAmt = utils.FloatFormat(restAmt, 6)
- totalBili += utils.FloatFormat(subsidyBili, 6)
- }
- }
- return profit, restAmt, totalBili, peerRate, subsidyFee, false
-
- }
-
- //公共处理下团队-上一层
- func teamDiffMoney(profit float64, payMode, isSubsidyFee int, totalAmt, restAmt, teamBili, totalBili, peerRate, subsidyFee, subsidyBili float64, types string, returnType []string) (float64, float64, float64, float64, bool) {
- if returnType != nil {
- isReturn := 1
- for _, v := range returnType {
- if v == types || (v == "0" && types == "commission") {
- isReturn = 0
- }
- }
- if isReturn == 1 { //该方式没有返利
- return profit, restAmt, totalBili, subsidyFee, false
- }
- } else if types != "commission" && types != "0" { //该方式没有返利 兼容旧版
- return profit, restAmt, totalBili, subsidyFee, false
- }
-
- // 如果是团队内部支出团队比例大于同级累计比例 或站长支出
- if payMode == 1 || teamBili > peerRate {
- teamBili = utils.FloatFormat(teamBili-totalBili, 6)
- }
- //极差返利
- if isSubsidyFee == 0 {
- totalBili += teamBili
- //出现负数跳过
- if teamBili <= 0 {
- profit = 0
- return profit, restAmt, totalBili, subsidyFee, true
- }
- profit = utils.FloatFormat(teamBili*totalAmt, 6)
- if restAmt < profit {
- profit = 0
- return profit, restAmt, totalBili, subsidyFee, true
- }
- restAmt -= profit // 剩余可分
-
- } else if isSubsidyFee == 1 { //如果只返补贴 当成是极差的一部分 所以要扣 不是额外的
- totalBili += utils.FloatFormat(subsidyBili, 6)
- profit = 0
- if restAmt < subsidyFee {
- profit = 0
- subsidyFee = 0
- return profit, restAmt, totalBili, subsidyFee, true
- }
- restAmt -= subsidyFee // 剩余可分
- }
- restAmt = utils.FloatFormat(restAmt, 6)
- return profit, restAmt, totalBili, subsidyFee, false
- }
-
- //补贴金额计算 仅针对会员费
- func subsidyFee(grade map[int]*LvGrade, totalAmt float64, lvuser *LvUser, newLv int, pvd string, sysFee float64, types string) (float64, int, float64) {
- lv := lvuser.Lv
- var subsidyFee float64 = 0
- var bilis float64 = 0
- //会员费分佣只有直推的奖励
- if pvd == "user_level_up" && lvuser.Diff != 1 {
- return subsidyFee, 0, bilis
- }
- if _, ok := grade[lv]; !ok {
- return 0, 0, 0
- }
- if grade[lv].UserSubsidyType == "" {
- grade[lv].UserSubsidyType = "up_lv"
- }
- isSubsidyFee := 0
- //只有额外补贴跟 分销补贴按钮都开启才有的分
- if grade[lv].SubsidyEnable == 1 && grade[lv].UserLvUpSubsidyEnable == 1 {
- //判断有没有开启 如果不是推荐会员模式
- if pvd == "user_level_up" && grade[lv].UserSubsidyType != "up_lv" {
- return subsidyFee, isSubsidyFee, bilis
- }
- //如果不是购买商品模式 跳过
- if pvd != "user_level_up" && grade[lv].UserSubsidyType != "buy_goods" {
- return subsidyFee, isSubsidyFee, bilis
- }
- //处理每个条件的返利
- if grade[lv].UserLvUpSubsidyList != nil {
- fmt.Println(grade[lv].UserLvUpSubsidyList)
- for k, v1 := range grade[lv].UserLvUpSubsidyList {
- v, ok := v1.(map[string]interface{})
-
- if ok {
- //如果不相等并且是会员升级的没的返
- if newLv != int(utils.AnyToInt64(v["lv"])) && pvd == "user_level_up" {
- continue
- }
- //如果层级不是当前层级 且不是会员升级
- if pvd != "user_level_up" && k+1 != lvuser.Diff {
- continue
- }
-
- //如果没开启与补贴共存 只能拿这个奖励
- if int(utils.AnyToInt64(v["is_use"])) != 1 {
- isSubsidyFee = 1
- }
- mode := grade[lv].SubsidyCommissionMode
- bili := utils.AnyToFloat64(v["bili"])
- if mode != "" { //换字段了
- bili = utils.AnyToFloat64(v["commission"])
- }
- if mode == "" { //兼容旧的
- if grade[lv].UserLvUpSubsidyMode == 1 {
- mode = "money"
- }
- }
- if types == "integral" { //积分
- mode = grade[lv].SubsidyIntegralMode
- bili = utils.AnyToFloat64(v["integral"])
- }
- if types == "block_icons" { //区块币
- mode = grade[lv].SubsidyBlockIconsMode
- bili = utils.AnyToFloat64(v["block_icons"])
- }
-
- //如果是按固定金额
- if mode == "money" {
- subsidyFee += bili
- bilis = bili / totalAmt
- } else { //按比例分
- bilis = bili / 100
- //如果是按利润
- if grade[lv].SubsidyMode == 1 {
- subsidyFee += sysFee * (bili / 100)
- } else { //如果按佣金
- subsidyFee += totalAmt * (bili / 100)
- }
-
- }
- }
- }
- }
- }
- subsidyFee = utils.FloatFormat(subsidyFee, 6)
- bilis = utils.FloatFormat(bilis, 6)
- return subsidyFee, isSubsidyFee, bilis
- }
|